STARGATE ATLANTIS SEASON ONE THE EYE EPISODE 111

Season’s Episodes

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Rising Part 1 - 101

Rising Part 2 - 102

Hide and Seek - 103

Thirty Eight Minutes - 104

Suspicion - 105

Childhood End - 106

Posing The Well - 107

Underground - 108

Home - 109

The Storm - 110

The Eye - 111

The defiant One - 112

Hot Zone - 113

Sanctuary -114

Before I Sleep - 115

The Brotherhood - 116

Letters From Pegasus -117

The Gift - 118

The Siege Part 1 - 119

The Siege Part 2 - 120

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Major Sheppard plays a dangerous game of cat and mouse with soldiers who have seized control of Atlantis and taken Weir and McKay hostage

PRODUCTION

"'The Storm' is just what it is. A gigantic storm is developing on the planet that we're on in Atlantis, and it's threatening to destroy Atlantis. We have no power, that's the whole premise of the show, is we need to get a Z.P.M., a Zero Point Module, to plug into the Stargate to make it back to the eighth chevron, long distance, out of the Pegasus Galaxy, to come back. We just don't have the power. And we also don't have the ability to put up the full force of our shields of Atlantis, so we're quite vulnerable to attack as well as to the storm.
"Unless something is done, the city will succumb to this gigantic hurricane that is ten times worse than anything we've ever had on Earth. And because we're vulnerable, and we have to evacuate the city, the Genii come in a terrorist act, and actually attack us when we're most vulnerable and we only have a skeleton crew there. They come to take our crap, and they try to kick our butts. That's kind of a 'Die Hard' episode where Joe [Flanigan] is sneaking around the hallways and kicking the crap out of the bad guys." (Director and consulting producer Peter DeLuise, in an interview with the Richard Dean Anderson Web Site)
"There's a super-storm that occurs every 20 years on the planet that Atlantis is floating on. The city and all its inhabitants are all in grave danger. We can't re-submerge the city or put up the shields because of our depleted power sources. McKay and Zelenka, who is a recurring scientist character, come up with a tricky plan on how to harness the energy of the storm's lightning and power the shields. Because it may not work, the entire Atlantis population is gated off-world. McKay, Dr. Weir and Sheppard stay behind, and not only do they have to worry about the impending storm but also deal with a surprise raid by the Genii." (Writer Martin Gero, in an interview with TV Zone magazine [Special #58])

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BECKETT, CARSON
Biologist and chief medical doctor at Earth's Atlantis base in the Pegasus Galaxy. Beckett was originally assigned as a representative from Scotland to the Ancient outpost in the Antarctic, where it was discovered that he possessed a rare gene from the Ancients that allows him to use their technology. In fact, it was Beckett who discovered the gene necessary to operate many Ancient devices.
Despite the fact that Beckett himself is not especially technologically inclined, Dr. Rodney McKay forced him into the outpost's command chair in the hopes of learning something more about the technology. Beckett accidentally activated a dormant drone weapon, but was able to shut it back down before it harmed General O'Neill and Major Sheppard as they traveled toward the base in a helicopter.

A member of the expedition under the command of Elizabeth Weir, Beckett traveled through the Stargate to Atlantis. One of his first duties was to dissect a severed Wraith arm that Sheppard brought back from Athos after the creature's Dart was shot down. His study led to the first insights into Wraith physiology. Beckett later learned even more about Wraith biology when he helped the Hoffans to develop a drug that prevents the creatures from feeding on the life-force of a human victim.


PLAYED BY - Paul McGillion 
FIRST APPEARED - Rising, Part 1
KEY EPISODE(S) -
Rising, Part 1 - Beckett, weary of experimenting with Ancient technology, learns that he is compatible, and travels to the Pegasus Galaxy to offer his services at Atlantis base.
Hide and Seek - Beckett's experimental gene therapy succeeds in allowing McKay to use Ancient technology.
Thirty Eight Minutes - After an alien insect attaches itself to Sheppard's neck, Beckett tries to find a way to free him -- via radio.
Poisoning the Well - Beckett helps the Hoffans develop a drug that prevents the Wraith from feeding on a human, and is shocked when they continue innoculating their people despite a 50 percent mortality rate.