Sheppard tries to scare the Athosian children to sleep by telling them a bedtime story, but they get hung up in the unknown human terms. Afterward he plays an historic football game for his team, introducing Teyla to the concepts. Meanwhile, Jinto and Wex leave their quarters and play a game of hide and seek in the dark corridors. After an odd delay, Wex calls out for Jinto, but he is gone. Sheppard awakes his men to locate Jinto. Weir makes a city-wide communiqué for him, but the only response is a loss in power and a random gate dialing. McKay suggests that there might be ghosts in Atlantis. During the search one of the Athosians reports to have seen a shadow. Sensing a possible danger, Sheppard orders all teams to be recalled to the gate room. There, Jinto's father, Halling, sends out a message to his son, telling him that he is not angry, encouraging him to make some noise. Power loss occurs again and McKay passes out. Out on patrol, Sheppard encounters a creature which appears to be a shadow of darkness. It retreats into a naquadah generator bay and leaves after he and Grodin power it down. |